So you find yourself coping in odd ways, like taking great comfort in a virtual preservation project like Titanic: Honor and Glory. And once you’ve imagined it, the image is ingrained.
I wouldn’t be surprised if, like me, you’d imagined what it must have been like to have been aboard the Titanic on its maiden voyage on the night of April 15, 1912, and to have been faced with standing aboard a sinking unsinkable ship in the north Atlantic ocean. The Titanic disaster is one of those events that seems to have shaken the collective psyche indelibly, a trauma that passes down from generation to generation. Turning it into anything like a traditional ‘game’ is a secondary concern.Īnd obviously, you’re interested.
If you’re at all interested in the ship and its tragic sinking, you understand intrinsically that the project feels of great importance. Its team of amateur developers has been building the ship in Unreal Engine for the best part of a decade, funded exclusively through Patreon backers and motivated, as far as one can tell, by sheer historical imperative.
Welcome to the existential puzzle that is Titanic: Honor and Glory.